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Master Rust Interviews

Practice ownership, lifetimes, traits, and memory safety with advanced Rust interview questions

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What You'll Master in Rust Interviews

Ownership & Borrowing

Master Rust's unique ownership system and borrow checker

Traits & Generics

Understand trait bounds, associated types, and zero-cost abstractions

Memory Safety

Learn lifetimes, smart pointers, and fearless concurrency

How Vibe Interviews Works

1

Choose Your Focus

Select Rust as your interview topic and customize the difficulty level

2

Practice with AI

Answer realistic Rust interview questions in a simulated environment

3

Get Feedback

Receive detailed feedback on your answers, including areas to improve

4

Track Progress

Monitor your improvement and identify strengths and weaknesses

Common Rust Interview Topics

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Ownership, borrowing, and lifetimes

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Traits and generics

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Error handling (Result, Option)

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Smart pointers (Box, Rc, Arc)

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Concurrency and thread safety

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Unsafe Rust and FFI

Common Rust Interview Questions

Q: Explain Rust's ownership system and borrowing rules

A: Each value has one owner. When owner goes out of scope, value is dropped. Borrowing: immutable references (&T, unlimited) or one mutable reference (&mut T). Cannot have mutable and immutable references simultaneously. Prevents data races at compile time. No garbage collector needed.

Q: What are lifetimes in Rust and why are they needed?

A: Lifetimes ensure references are valid. Prevent dangling references at compile time. Syntax: 'a in fn foo<'a>(x: &'a str). Compiler infers most lifetimes (elision rules). Needed when multiple references' relationship isn't clear. Common in structs holding references and function signatures.

Q: Explain the difference between String and &str in Rust

A: String: owned, heap-allocated, mutable, growable (Vec<u8> wrapper). &str: borrowed string slice, immutable, fixed size, points to UTF-8 data. Use String when you need ownership/mutability, &str for function parameters (more flexible). String literals are &str with 'static lifetime.

Q: What is the Result type and how does it relate to error handling?

A: Result<T, E> represents success (Ok(T)) or failure (Err(E)). Must handle explicitly: match, if let, unwrap (panics on error), expect, ? operator (propagates error). No exceptions - errors are values. This makes error handling explicit and visible in type system.

Rust Interview Preparation Tips

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Master ownership, borrowing, and lifetimes - the core of Rust

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Understand smart pointers: Box, Rc, Arc, RefCell, Mutex

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Practice with traits and how they differ from interfaces in other languages

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Know when to use Option and Result for error handling

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Understand the difference between fearless concurrency and shared-state concurrency

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